Some call him “The Blue Bomber,” some call him “Rockman,” but for nearly thirty years audiences around the world have known him as “Mega Man,” the eponymous humanoid robot boy at the center of the mega-popular Mega Man video game franchise. Created in 1987, Mega Man is standing on the precipice of his thirtieth anniversary, and Capcom is celebrating by partnering with DHX, Dentsu Entertainment, and Man of Action Entertainment for a brand new animated series launching in 2017. To take you inside the upcoming animated series, I sat down with the men of action behind Man of Action: Steven T. Seagle, Duncan Rouleau, Joe Kelly, and Joe Casey.
Nerdist: Tell us, why is now the right time for a new iteration of Mega Man?
Duncan Rouleau: Why did we get on board? Well, obviously Capcom is excited to have this legacy character. You know, thereâs going to be all sorts of stuff surrounding his anniversary, rebirth, and his thirtieth anniversary. So for us, heâs kind of a timeless character. What he represents, and that figure, when you see him, instantly, like immediate recognition. Everybody loves this character. So for us, it was an opportunity to take a cool toy, play with it in a new way, and just make a really kick-ass show.
Joe Kelly: I mean, the kind of stuff weâve done on Ben 10, and making up Big Hero 6 characters and Generator Rex and Ultimate Spider-Man, itâs kind of an interesting thing for us to be able to do that for a character that has a kind of different natural origin, so to speak. Mega Manâs had some other shows, Mega Manâs had a ton of video games, but I think this is the first time and American team gets to be a creative imprint and go, âWhat would that be like if it was made here in the West.â So weâre still very respectful of all that stuff. Weâre working hand in hand with Dentsu America, working at Capcom, but weâre also going, âwhat would this be like if it had a slightly more American sensibility in the creation?â
DR: So I was just going to add one other thing: Heâs a very positive character and itâs just good timing to have some characters out there that are just about doing the right thing and trying to be good.
N: Yeah, it would just be a huge bummer if Mega Man was this cynical jerk. Itâs like, âWhy was I created?â
Joe Casey: No, but the hundreds and hundreds of robot villains are those guys.
N: So, what was the biggest challenge of taking this character who does have 30 years of history and has so much fan attachment to it and sort of reimagining it for a new audience?
STS: You know, it was kind of the same approach we did with Ultimate Spider-Man. You want to take the character down to his bare bones, his essence because a lot of things can get added on over the years and they might have been appropriate for the time, but we just really went through everything and found the stuff that made him what he is and tried to bring that out. Honestly, itâs just trying to be true to the character is what we did.
N: Mega-Man has a pretty sprawling rogues gallery of his own, but are you guys adding any new characters to the Mega-Man canon?
JC: One of the things weâre doing is keeping names and types you know and then going, âWhat does that look like right now?â So his family, for instance, has a slightly different shape. Theyâre all familiar, but they have different kinds of things theyâre doing. But if there are characters from Mega Man that you like, for example, they’re probably around, but in a shiny new wrapper in a new way. The villains, I mean, thereâs so many of them; weâre still in the geek phase of going, âOh, I want to do this one, I want to do this one!â While thatâs going on, we havenât needed to make any more yet. New takes on old names, for sure, though.
N: And some of the old names were a little wonky.
JC: Fan Man, love it, especially today when itâs hot! We had brought up a touch of equal rights. Not only are there Fan Man and Shock Man and Elec Man and all of them, but we brought in some women characters as well.
N: The art style is very striking from what we’ve seen so far. I don’t think a lot of people were expecting that art style. How did you guys arrive at this visual aesthetic? What was the development of that like?
JK: Duncan can draw and he drew that stuff. We worked very closely with Capcom and they had a lot of very specifics that they wanted to keep and also that they didnât want to go near some other things. Theyâve got a lot of, well, I canât say what is happeningâ¦
DR: Letâs just say they had some very particular aspects they wanted represented in this style. So, itâs most definitely guided with them, working with them, but also a little bit of my own style. I love Japanese anime, and especially earlier stuff. When I grew up, it was Speed Racer, Gigantor, most of that kind of stuff. So I have a retro feel or appreciation. It was working with them–Dentsu America, Capcom, and us–and we just went through a lot of different styles and modes.
JK: I literally look through 30 to 50 fins on the head, and then you redo those 30 to 50 with 20 more and itâs, like, a lot of fine-tuning. For people that are like, âWhy are they doing this?â Well, we spent a lot of timeâ¦
N: It wasnât just thrown together. Thereâs a lot of thought behind it. Are there any weird rules for making a Mega Man animated series?Â
JC: You know, there was a lot of time developing the universe and what the rules of the world are, and that is coherent and informs the Mega Man we wound up with. But like Duncan said, heâs a legacy character. You know, 30 years, many iterations, Capcom picks and chooses the things they care about and there are sort of signposts we have to go by. Generally, though, itâs like, âWhat is this world and how is it expressed through Mega Man?â and thatâs really fun. I mean, the world is crazy.
JK: Heâs also appeared in a lot of different forms at a lot of different ages, too, so we most definitely zeroed in on a much younger version of him. That was the one we thought squeezed the most optimism, too. And also, we can play a lot, what Joe said, in the world, and his purpose inside the world that heâs operating in in the show. So, if there were any rules, it was just making sure he was the little robot that could. So, every bit of his design was an intent to make sure that he looked young.
N: So thereâs never a version where heâs, like, late 30s Mega Man still living in Dr. Lightâs basement?
JC: No, but there are dark elements in the show. Theyâre just not him.
N: What do you hope the folks take away from this new iteration?
STS: Oh, gosh, I donât know. They should have fun. Itâs a fun show. What Duncan really hit on the head is that so many of the characters weâre surrounded by are cynical and theyâre not just doing the right thing just because they want to be heroes. Like, weâre overcomplicating these characters all the time for younger audiences. Heâs just a fun, optimistic character who screws up a lot and is trying to figure out his way. Heâs not perfect, but he wants to do the right thing.
JC: Weâre spending more time with Aki, the human side of the character, and we mentioned that so we can come clean that it has a little more than the fighting element. Itâs got some life in it.
DR: And, you know, like Steve said, there are plenty of darker elements. Itâs still very fun, but we arenât shying away from some more heavier elements in it. I think itâs about time we have a character who just does the right thing.
Mega Man premieres in 2017.
Images: DHX/Man of Action
Dan Casey is the senior editor of Nerdist and the author of books about Star Wars and the Avengers. Follow him on Twitter (@Osteoferocious).