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Gaming Daily: Mayweather Hugs His Way to Victory in PUNCH-OUT!!

While we had some interesting news this morning with the revelation that the Jason Voorhees Mortal Kombat X DLC was set to hit tomorrow, as always, there was a lot more that went down in the gaming universe. And, also as always, we’re here to tell you a couple of highlights from the day. In today’s Gaming Daily: watch Mayweather and Pacquiao duke it out in Punch Out!!, Nintendo apologizes for Amiibo shortages, and a Quake developer believes modders should get paid for their creations.

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Somebody Created the Mayweather vs. Pacquiao fight in Punch-Out!!

Just in case you were tired of looking at all of the memes of the less than stellar boxing match between Floyd Mayweather and Manny Pacquiao, somebody on the internet created a full on spoof of the fight in Punch Out!! The video, which came out before the match even happened, was created by YouTube user Noober Goober Gaming. The best part about the video is that the creator accurately predicts both the outcome and the hug-tastic action of what happens when

Before the player is able to take on Mr. Money Mayweather himself, they must agree to the following terms: wearing his gloves, fight at the MGM, be tested daily, get less money than him, not be in your prime, stay in the hotel basement, sell TMT t-shirts and have no rematch. Saying no to these terms brings up a game-over screen in which Mayweather states, “Maybe next time you will agree to my terms”. Considering it took the pair so long to agree on terms, this bit was a nice little jab.

As for the gameplay itself, Pac Man takes a lot of swings at Mayweather but is greeted by his opponent hugging him. It gets so out of hand that the ref steps in several times to tell the pair that they don’t allow hugging. After Pacquiao states, “He just keeps hugging me”, Mayweather hilariously replies with “there’s no blue-print on how to beat my hugs.”! If you watched the fight this past weekend, you’ll know that’s a pretty accurate depiction of how the fight actually went down.

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Nintendo apologizes for Amiibo shortages.

After being silent on Amiibo shortages, Nintendo has finally taken to the internet to both address and apologize for what’s been going down with the tiny collectibles. If you ever tried getting your hands on Rosalina or even thought about pre-ordering the highly anticipated Ness figurine, you definitely know what I’m talking about. If you don’t know what we’re talking about specifically, in short, Nintendo seemed completely oblivious about the limited quantity of some of their Amiibos–some of which were selling for upwards of $100 on eBay depending on rarity.

“We appreciate the enthusiasm that our fans continue to show toward Amiibo,” Nintendo started off. “Sales for the product have exceeded our expectations. We understand how frustrating it can be at times if consumers are unable to find certain figures, and we apologize for that.” The company also admitted the fact that they could have communicated with customers a lot better.”Nintendo plans to make it easier for consumers to know when new Amiibo are on the way, through Nintendo press announcements, timely updates on our social media channels, and working closely with retailers,” the company said.

While they promised to keep customers informed, and that they would increase the number of units they ship to keep up with demand, the company noted that we would probably still see shortages.We may continue to see consumer demand outpace supply levels for certain characters at times, but we will do our best to prevent that from happening,” Nintendo said. “As our library of amiibo continues to grow, some figures will be easier to find than others. We are constantly looking for the opportunity to reissue amiibo and are already making plans to bring back some currently out-of-stock Amiibo figures. Stay tuned for details.”

Quake

 

Quake Developer thinks modders should be able to make money from their work. 

Though paid mods have already been removed from Steam–after barely becoming a thing a few days prior–people are still debating whether or not it was a good idea. While there are many who oppose the practice, there are still some people who think it would have been a good idea. Veteran game designer John Romero, famous for his work on both the Doom and Quake games at id Software back in the 90’s, is in favor of allowing modders to get paid for their work.

Speaking to GamesIndustry International, he stated, “I’ve always believed that mod makers should be able to make money from their creations. In 1995, while we were making Quake, we had the idea to start a company called id Net. This company would be the portal that players would connect to and play other mod maker’s creations. It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site.”

While the program never took off because they needed to focus on getting Quake up and running, Romero stated,”I still believe that creators should be rewarded for their hard work. That’s what we do in our game companies, why would it be so different for outsiders?” So there you have it, folks.

That’s it for today everybody! Keep Nerdist tabbed for all your upcoming gaming news, reviews and features.

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