As I mentioned when we revealed the new film poster, I spent the day at Paramount recently, where producer/star Brad Pitt and director Marc Forster treated us to nearly 20 minutes of advance footage of their adaptation of Max Brooks’ post-apocalyptic oral history, World War Z. Before the screening, the preternaturally handsome Pitt addressed the assemblage of journalists about why he decided to produce and star in the zombie epic, saying, “In Max Brooksâ book we found much more than a zombie film. We found this global apocalypse. This zombie epidemic as worldwide pandemic.â With a bit of a laugh, Pitt noted, âI wanted to make a film my sons could actually see before they get old. As you will see, we got a little carried away.â
[youtube http://www.youtube.com/watch?v=TvRCQM2HrXs?rel=0]
But when it comes to zombies, is getting carried away such a bad thing? With World War Z fans, it depends on who you ask. While much of the footage that we saw was action heavy, Forster assuaged fears by acknowledging that it wasn’t all run-and-gun zombie mayhem; the film will have quieter, more introspective moments like the novel. To be fair, the footage we saw, which sets up the story of Brad Pitt as Gerry Lane, a former United Nations employee with experience in disaster-affected areas racing around the world in an attempt to find patient zero and prevent a zombie pandemic from destroying mankind as we know it, featured a nice balance of quieter character moments and heart-pumping action sequences. Noticeably absent, though, is the blood and gore that we’ve been trained to expect from zombie flicks. Part of making a film Pitt’s sons could see entails making a PG-13 film, a potentially polarizing move for genre diehards, but a choice that could make the film more accessible to a broader audience. The experience is somewhat akin to playing a videogame with the violence filter turned on, but the sense that something is missing quickly goes away.
Fans of the book may be disappointed that the Romero-style slow, shambling zombies have been replaced by 28 Days Later-esque creatures that run at top speed like demented, undead cheetahs, but there is something to be said for the scare factor when the predator is as fast as its prey. It also gives credence to the image from the trailers and the poster of the “mountain of zombies” continually climbing on one another to reach and take down a helicopter. They don’t have the same impulses as humans; they’re basically on flesh-hungry autopilot, climbing over one another and making a beeline towards the nearest source of salubrious skin.
Of particular merit is the sense of scale that Forster’s camera lends to the whole affair. Call World War Z whatever you like, but no one can argue that it isn’t massive, and the footage we saw made the film’s sprawling scope abundantly clear. Crane shots give a birds-eye perspective of the precise moment of full-scale outbreak in Center City Philadelphia (the sequence from the trailers) and it’s a bit like watching a tilt-shift version of the apocalypse, or at least reminiscent of when you pretend to squish things with your fingers from an airplane window, which is to say pretty darn fun. To be fair, they already park cars in the middle of the street in some areas of Philly, which gives it a sense of post-apocalypse already (great city though, especially for sandwiches). Shot in various locations across the world, the scenes we saw taking place in Jersualem (played pitch perfectly by the island nation of Malta), now a walled fortress of a city, were beautiful in that they combined sweeping vistas, gorgeous architecture, and then shit hitting every fan imaginable, specifically the fan created by rotating helicopter blades. It is in Jersualem’s winding corridors and narrow alleyways that the film’s sense of tension is strongest, creating the sensation of being trapped in a dusty labyrinth with man-eating monsters.
We were also able to participate in a group interview with Forster after the screening in which he answered questions on everything from the rules of World War Z’s zombies to conducting reshoots and more.
Question: Thereâs a lot written about changes made to the third act and doing some reshooting of scenes. Sort of talk about what happened and what made it change.
Marc Forster: Yeah, I mean, we shot the movie and put it together and we all felt like, we felt the ending wasnât what we wanted it to be and could be better and we showed it to the studio and (we), as the filmmakers, agreed and made a proposal and they agreed and we went back and did some additional shooting, and we are really happy now with the result.
Q: Is there a big difference from the original?
MF: I think towards the ending itâs a big difference, a different ending, yes. I prefer it and itâs always, I think itâs more powerful and really works in the favor of the story.
Q: What did Brad bring to the role and how did you work with him to kind of craft the character and his viewpoint?
MF: You know, Brad and his company, Plan B, bought the book and developed a screenplay before I got involved, and he was always very hands on in developing it and working with it, and heâs an iconic movie star who has made such smart choices throughout his career and has such amazing tastes, and for me it was really a fantastic collaboration working with him, because we share a lot of similar sensitivities, and developing this was just incredible, a lot of fun, because I never worked with an actor who was also a producer, and it worked out really, really positively, and so I enjoyed the process tremendously.
Q: The book has a reputation for being more reflective and everything weâve seen here seems pretty brisk and fast. Does the movie ever sort of take a break to absorb more of those elements of the book?
MF: Yes, it does take a break and become more reflective. Itâs not what you guys saw here.
Q: Sort of along the same point of trying to break out of the zombies and do something original, how are you able to use the public perceptions of zombies as a sort of starting point, where you donât have to say, âWell this is what zombies are and this is how they work.â
MF: I think in every, when you tell your story, you have to sort of still… I think there are all different kinds of zombies and lots of people who prefer slow zombies versus fast zombies and vice versa and so on. So, I think thereâs a whole debate there, and as you will see in our film, how the story unfolds, that there is… you can get a taste of both, but you have to see the entire piece.
Q: So, one of the most popular TV shows right now is The Walking Dead, which is extremely violent. Are you concerned that going for a PG-13 is going to make it a little tame compared to what people expect from weekly TV viewing of zombies?
MF: No, because our zombies are… we approach them in a different way and so, Iâm not… I consciously designed the film in that way, and so I think we will overcome that.
Q: So, are they given some sort of superpowers? They seem to jump further, they run fasterâ¦
MF: No, no, they donât have any superpowers.
Q: I meant more so than a regular human, the way they are able to jump and fall.
MF: No, they just, basically donât know the difference of height and stuff. They just go because they donât know the building is ending. They just keep moving, wherever they move, they just keep on moving. So, they just donât know any boundaries.
Q: So maybe not super, but more enhanced, like speed? I mean, those guys were running pretty fast and bouncing off things…
MF: Yeah, when the feeding frenzy starts, they are more like, they just run, but not faster than any human being.
Q: What the time frame is in the movie — Is it something that takes place in a few days or over a month or two?
MF: Itâs basically a couple of days. Itâs pretty compressed.
Q:Â One of the most common scenes that we see in the zombie genre is when somebody hides their bite and they have that huge moment when you have to decide if youâre going to shoot your loved one. In this film, it looks like it takes about 8 seconds for that conversion to be made. So, Iâm curious, what was the motivation behind that?
MF: Itâs 12 seconds. We basically discussed, in the film, when you see the entire film, there are some people who turn faster than others, but itâs sort of this idea of how a virus also mutates. We all sort of based in biology, in a sense that some viruses start to mutate very fast and sometimes it takes a bit longer… like when you saw the countdown in Philadelphia, it takes 12 seconds and then he comes to another place where someone reports that it takes longer, So, heâs trying to figure it out. Thatâs one of his quests.
Q:Â How much did Max Brooks have to do with the movie?
MF: Basically, I met Max a couple times when we just spoke about the book and his intentions and I think, ultimately, he just gave his blessings. I donât think… he hasnât seen the finished film yet, because I want to show it all finished. He has seen some of the material, but I am looking forward to showing it to him. I hope I get his blessings.
Q: Brad had said that he wanted to make a movie for his kids. Did you bring them in during process, look at the dailies?
MF: No, no. Well, maybe he showed them the dailies. Iâm not sure. They came and visited on the set, for sure, but I donât know how much he let them in on the process. Iâm not exactly sure.
Q: Do you have any child zombies? Were they extras ever?
MF: Yes, we had some extras, child zombies.
Q: You have baby zombies?
MF: No baby zombies.
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So there you have it – a little bit more insight into how World War Z is shaping up. Bummed by the lack of baby zombies? Are you looking forward to the film? Let us know in the comments below.
Was in Glasgow when they were filming the Philadelphia scenes and it undoubtedly looks amazing but what i loved about the book was the multi-stranded story telling and that’s pretty much unfilmable as a movie, as an HBO show it would have been awesome
Have my doubts about it, both from the fast zombie and PG-13 aspect
@TheSyFyGuy: Putting fast zombies in WWZ is the equivalent of turning Hobbits into 6 foot tall muscle-bound warriors because it looks better in the “visual medium”. There are certain characteristics that are seminal to the nature of the work, and when you change those, it becomes something else entirely. This may be an incredible zombie movie, and I have heard very few, even of the most strident complainers, claim that it absolutely won’t be any good (as a movie) because it has fast zombies. BUT, (to really mix my metaphors) even if you make the best hamburger in the world, you don’t get to stick a label on it and call it a steak just to tap into steak’s reputation. That’s what annoys people, the mislabeling (that and the fact that this means we’ll never be treated to the real thing, now that this exists). I’m glad you’re so open minded TheSyFyGuy, but try to use that open mind to see other people’s perspectives as well, and let us gripe if we want to.
That being said, I have to say that I was pleased with this particular interview because it’s the first time I’ve actually seen anyone involved in the project acknowledging the changes that they made (i.e. fast zombies) and giving some reassurance that they haven’t completely abandoned the entire spirit of the book (particularly the slower, reflective aspects of the narrative that break down the real, human experience in between the exciting bursts of derring-do). This has at least made me curious to see more. It would be nice if they had the guts to show some of that element in the promotional material instead of a solid barrage of “Oh look at the fast CGI effects and ‘splosions!!!”
Long story short (too late), I would love for this movie to convince me to watch it. The trailers did a darn good job convincing me not to bother, but I’ll keep on checking Nerdist’s coverage to see if there is some kernal of value to make this worth actually spending my time and money to see. Thank you for indulging my screed.
Actually, my one criticism about Max Brooks books are these slow moving zombies. If you have a powerful gun, you should be able to blow them up to bits – so, whats the big deal. The idea of fast moving, swarming zombies which attack like ants (have you ever seen ants attack?), now that’s more believable and scary.
I have always felt that the speed would be determined by volume of degeneration in the zombies flesh. fresh in zombies would move fast and as they rotted they would become slower.
I am so tired of hearing the gripes about this film. Does no one wait to actually see a film before they decide it’s going to suck? So what if Max Brooks doesn’t like fast zombies. The medium change, from printed, to visual, calls for a different way of storytelling, and faster zombies are a more dynamic visual, especially considering this is about a global thing, not just some random little town. Do I want the core of what I found in the book to be there? Hell yes. Have I seen anything that would lead me to believe it is not there? Not even a little bit. The trailers look amazing, and it seems as though the filmmakers are trying to do the best job they can. What more can we ask? Nothing. Not without sounding like the whiny fanboys bitching about Spiderman’s costume, or some other such trivial nonsense. I, for one, will wait to see the film before I judge it.
Max Brooks hates fast Zombies. He has said this in unequivocal terms. http://www.youtube.com/watch?v=L1o-9EWGbjQ They are the exact opposite of what he has written in his books. He has said in other interviews that he sold the rights and walked away from it.
While I think this actually looks like it’s going to be a cool, well done movie. It’s not the WWZ we all love so much from the book, which is a shame.