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Gaming Daily- Historical Figures Appear in ASSASSIN’S CREED: SYNDICATE Trailer

It’s been a somber Tuesday, ladies and gentlemen. 40 ounces of malt liquor aren’t my thing, but if I had a bottle, I’d be tipping that thing at a 90 degree angle to celebrate the memory of the recently shutdown Star Wars Battlefront beta. One month away? Let it pour. Not to be overshadowed by the pew pew of blasters far far away, is the plenty of other exciting developments that happened in the gaming world. In today’s Gaming Daily, a new Assassin’s Creed: Syndicate trailer showcases several historical cameos, Star Wars Battlefront will omit in-game voice chat, Destiny‘s 2.0.1 patch notes have been detailed, and more.

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Assassin’s Creed Syndicate features some of history’s finest

I never paid attention in history class. It was my least favorite subject and valuable time I could have been spending playing Pokemon on my Game Boy. Luckily, the alternate history of Assassin’s Creed has intrigued me enough to go digging back for important moments that I previously ignored. Ubisoft has revealed today, by way of a new teaser, that the upcoming game will not only revisit some of those historical moments, but will feature some of the most important figures of the time period as well.

The trailer (viewable at the top of the page) runs through all of the famed figureheads of old who will play a role in the game’s story. Expect cameos from Queen Victoria, Karl Marx, Florence Nightingale, Alexander Graham Bell, Charles Darwin and Charles Dickens while on your quest to cleanse London of the Templars’ influence. You can get extra involvement with Darwin and Dickens by pre-ordering the game and receiving their bonus conspiracy mission. Assassin’s Creed: Syndicate will hit PlayStation 4 and Xbox One on October 23.

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Battlefront beta host over 9 million players

It’s so hard to say goodbye to yesterday. I say that only because at that time, the Star Wars Battlefront beta was still up and running. The beta was EA‘s most successful of all time, with over 9 million players hopping aboard for intergalactic warfare. I’ll get into some of the public aftermath from the beta in a second, but for the full rundown on the game’s beta success, read our full report on this here on Nerdist.

HT: Nerdist

Star Wars Battlefront Supremacy Mode

Star Wars Battlefront won’t support in game voice chat

With all of the praise that Star Wars Battlefront beta has received, there’s been a high amount of backlash to go along with it. It’s all been warranted too; news of the cash grab season pass that EA announced for Battlefront, which almost doubles the price of the game, was destine to be met with outrage. Social gamers have another reason to cry foul now, though, as DICE confirmed on their twitter that the game will be omitting in-game voice chat.

So your options for chatting while playing on PC are Skype, RaidCall, TeamSpeak, or any other third-party voice software. This is par for the course when it comes to most PC games, but it’s a bummer to know that players won’t be making any new friends over voice chat in what’s sure to be the most popular shooter of the holiday season. But for the sake of saving resources for the game itself, I can understand why DICE would make such a decision, especially when you consider the tight timeline this game had to be ready under in order to beat the movie to launch. We’ll find out just how annoying this omission turns out to be when it hits stores on November 17.

HT: Twitter

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Destiny 2.0.1 goes live. Here are the patch notes

The first big post-Taken King update just went live today, and with it came a slew of tweaks to the game’s infrastructure, as well as the return of Iron Banner and Trials of Osiris. Bungie has been vigilant about balancing and fine-tuning this game as much as possible, which is something you have to appreciate when you think about things like pricing and messaging. Here’s a look at the latest changes that Bungie implemented:

General

Tess Everis has returned from her vacation and is now back at her station in the Tower
Added a new currency, Silver, that can be purchased from console stores
Tess’s booth has been given a facelift to reflect her new venture with the Eververse Trading Company
Lord Saladin has returned from his hiatus and brings new wares for Iron Banner challengers
Players who may have deleted their pre-order Ghost Shells after the Taken King Launch can now obtain them again from the Speaker
Fixed an issue where some Taken King Collector’s Edition purchasers did not receive their Shaders
They can now be obtained from the Shader Collections Kiosk
Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections

Weapons

“Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk
Fixed an issue where Black Spindle had an unintended +20 Attack bonus
Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress
Fixed an issue in which activating the “Eye of the Storm” perk was not using correct feedback when readying weapon
Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn

Armor

Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node
Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits

Exotics

Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges

Quests & Bounties

Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level
Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs
Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty
Affected Bounties: “Challenge the Court: Reciprocal Rune”, “Challenge the Court: Stolen Rune,” “Challenge the Court: Antiquated Rune”
Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams
Affected Bounties: “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week

Strikes

Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain
Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth’s death
Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul’s death

Raid: King’s Fall

Increased the number of potential Shards and added additional materials in the first King’s Fall chest
Blighted Light explosion size has been changed to encompass the entire Arena

Crucible

General

Shaxx’s Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character
Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2
Distinct audio cues have been created for teammate and enemy revives
Weekly Crucible bounty “Featured Matches” now properly progresses in weekly featured playlists in addition to daily featured playlists
Weekly Crucible bounties “Featured Matches” and “Making an Impact” now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps
“Hold the Line” bounty now only requires being near only one of your teammates (instead of two)
Fixed an issue where the “Largest Multi-Kill” stat on the Mayhem scoreboard did not accumulate correctly

Playlists

Thieves’ Den has been removed from the Rift playlist
Added Twilight Gap and Asylum to Elimination playlist
Removed Thieves’ Den from Doubles playlist
Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists

Iron Banner

Iron Banner is now enabled for the week of 10/13 – 10/19
Requires a minimum Character Level of 40
Recommended Light for Iron Banner is 230
Game completion rewards have been reworked to be a more valid source for Iron Banner rewards
End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)
New Emblems have been added to Lord Saladin’s inventory
Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks
Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)
Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week

Trials of Osiris

Trials of Osiris will be enabled the weekend of 10/16-10/18
Requires a minimum Character Level of 40
Requires a minimum Light of 251; Recommended Light is 290
Winning teams now receive Trials gear rewards directly at the end-of-match completion
Players that go undefeated on their Passage will continue to be invited to The Lighthouse
Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
Trials Passages now have a Details page containing your Boons
Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance
Boons can no longer be applied to Trials passages after starting a run
Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)
Brother Vance now has Bounties that award Legendary Marks
Crucible Bounties can now also be completed in Trials of Osiris
Matchmaking has been updated to make it more competitive to reach The Lighthouse

Economy

Sources for Motes of Light have been adjusted:
From completing Public Events have been increased by approximately 100%
From earning XP post-40 have been increased from 3 -> 5
From Faction Rep packages have been reduced from 5 -> 4
From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
Sources for Strange Coins have been adjusted:
From Faction Rep packages have been reduced from 5 -> 4
From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%
Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in
Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)

Inventory

Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don’t have inventory space for them

Technical

Fixed multiple situations that resulted in the game client crashing, including the “Ward of Dawn” and “Firefly” crashes
Fixed some issues where audio would drop

HT: Bungie

That about wraps it for Tuesday’s Gaming Daily. Always keep it parked here on Nerdist for all of the juicy video game developments, and to chat about our beloved medium, I’m only one tweet away: @Malik4play.

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