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Gaming Daily: FINAL FANTASY VII REMAKE Will Feature ‘Dramatic Changes’ to Combat

With the weekend just about here, what games are you guys planning on tackling this weekend? I usually run into the conundrum of trying to narrow my choices down to one, but this weekend will be dedicated to Lost Dimension on the Playstation Vita. It looks interesting enough. Now, back to business. In today’s Gaming Daily: the Final Fantasy VII remake will feature “dramatic changes” to combat, team deathmatch will be featured in Star Wars Battlefront, Street Fighter V will launch worldwide concurrently, ZombiU is coming to PC, PS4, and Xbox One as Zombi, and Capcom reports strong financial numbers partly due to Devil May Cry 4 Special Edition.

FFVII Image

Final Fantasy VII‘s combat won’t be as you remember it.

Many wishes were fulfilled when the Final Fantasy VII remake was announced at this year’s E3. Soon after, everyone began to speculate on the sorts of changes that may come to the beloved title. More specifically, what would become of the Time Battle system? According to director Tetsuya Nomura, there will be “dramatic changes” to the combat, but not to the point where it will be unrecognizable. This bit of news comes courtesy of an interview he did with the Official Playstation Magazine. Nomura further elaborated:

“And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”

Those that were hoping for only a graphical overhaul will be disappointed, but it makes perfect sense to revamp the gameplay. The combat mechanics need to be appropriate for current gaming sensibilities. Keeping things intact for the sake of nostalgia wouldn’t provide the best experience. Square and everyone working on this project are going to have to tread lightly, no matter what choices they make, someone will be unhappy.

HT: Gamesradar

star wars battlefront blast mode

Star Wars Battlefront adds Blast Mode, aka. team death match.

Star Wars Battlefront now includes a mode that will allow you to outright kill your opponents, as opposed to fiddling around with different objectives. The new mode is called Blast, and is Battlefront’s very own team deathmatch game type. Two teams of 10 will be pitted against each other in 10 minute matches. The first squad to reach one hundred kills, or the one with the most kills when the clock hits zero, wins. Because of the close-quarters nature of the mode, the maps will be smaller. This announcement comes as no surprise, since it would be kind of an oddity to not have a TDM mode in a shooter. It’s a fine addition for a game that still seems a bit lacking in content. I’ve had a grand old time playing this game at various events, but the lack of meat on the bones is worrisome. Regardless, the title will probably sell like hotcakes.

HT: Nerdist

Street fighter v

Street Fighter V will launch worldwide concurrently.

Slated for a 2016 release, Street Fighter V will be launching worldwide simultaneously. According to Event Hubs, producers Yoshinoro Ono and Tomoaki Ayano, both attended the Hong Kong video games convention in which the news was confirmed via live stream.

Ayano said, “we will have a simultaneous release all across the world. No region will be late, and everyone will be able to play at the same time.”

Ono added, “this is just a small expression of our gratitude to all of the people here in Hong Kong who’ve been supporting Street Fighter for so long.”

Launching worldwide at the same time is a bold move. Capcom would have even more angry people headed their way, all at once, if the game ends up having launch issues. Hopefully the upcoming beta tests will iron out all the wrinkles.

HT: Event Hubs, VG 24/7

ZombiU headed to PS4, Xbox One, and PC

The once Wii U exclusive, ZombiU, will be making its way onto the Ps4, Xbox One, and PC on August 18, 2015.  The newly minted, Zombi, will let players once again experience the undead infestation that leads to London’s downfall. According to Ubisoft, the game will be fully optimized for the new hardware. This rerelease touts upgraded graphics, along with refined gameplay. The video above gives you some insight into what to expect.

It’s hard to judge a game’s graphical fidelity from a YouTube video, but the upgrade doesn’t seem to be a sizable. Again, we won’t really be able to judge properly until the game is in our hands. The Wii U version may still be the optimal place to play the title, since the second-screen is so integral to the experience. That’s something the other platforms are obviously lacking.

HT: Nerdist, Ubisoft

Devil May Cry Special Edition

Capcom reports strong financial numbers due to Devil May Cry 4 Special Edition Sales.

With the first quarter of 2015 recently coming to an end, many companies are reporting on their financials for the period. Capcom, in particular, is reporting some strong numbers. The Japanese company did extremely well for itself, announcing significant increases in sales, operating income, and net income. More importantly though, Devil May Cry 4 Special Edition was cited as a large reason for the successful beginning to the fiscal year.

Why is this important? Well, it gives us some insight on why remakes, remasters, and ports from last-gen are so prevalent in the last few years–they make money. This isn’t breaking news, publishers want to make as much money, with the least amount of financial investment required. If you want less ports from the last-gen consoles, and less HD remakes, it is time to vote with your wallet. Many like to complain about the lack of risks being taken by the larger publishers, but these remasters are successfully making money. We are sending these companies the wrong message.

Let me be clear, not all HD remakes are bad. Classic titles such as Resident Evil Zero, and Resident Evil 2  deserve the touch up since they are much older. Games like Devil May Cry 4, and God of War 3 aren’t even 10 years old yet. Vote with your wallet.

HT: Capcom, Gameinformer

That’s it for today, folks. I’m excited to hear that necessary changes are coming to Final Fantasy VII Remake, even if it means angering the purists. A new shiny paint job would have been nice, but refining the gameplay is ace. Make sure to dash to the comments section below to let us know what your favorite Cloud Strife moment is.

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