âIt started as a joke.â
Thatâs how creator Ben Esposito described Donut County, a distinctively strange title in Annapurna Interactiveâs burgeoning game line-up. With its pastel graphics and simplistic gameplay, it looks a bit out of place next to Annapurna games like What Remains of Edith Finch and The Artful Escape. After playing it, we realized that Donut County has found a fitting home; like the publisherâs other games, weâve never seen anything quite like it, and we want more.
Donut County is a game about a hole. Well, technically, itâs about a donut shop employee, a mysterious box of donuts delivered by raccoons, and a bunch of characters living below ground after being swallowed up by said hole. Hereâs the thing, thoughâyouâre not taking the role of any of these characters. Youâre the hole, swallowing everything in sight, growing ever bigger as more objects, homes, and animals fall to their doom.
Itâs hard to fit it into any existing genre; when asked whether he considered Donut County a puzzle game, Esposito said itâs âmore of a physics adventure.â Itâs also head-scratchingly satisfying. In fact, thatâs how this experiment went from joke to full-blown gameâits creator realized how much fun it was. Itâs reminiscent of Katamari in how the sole mechanic sounds ridiculous on paper but is engaging in execution. There were hints that the hole can be used in more complex ways, like using a half-swallowed snake to destroy objects too big to fit, but for the most part, our demo consisted of simply exploring the negative space created by this hollow pit.
It helps that Donut Countyâs entire presentation is a delight. Itâs whimsical, with humorous text dialogue and funny reactions from the townspeople as they watch their yards, pets, homes, and selves disappear into the void. The hole gets bigger with everything it swallows; the hole doesnât differentiate between organic and inanimate matter. The hole can be useful or destructive; itâll take care of your snake problem before sending you right down there with those wretched reptiles.
Weâre not sure if the tales told by survivors in the depths below the donut shop evolve into a full-blown narrative, or if the simple gameplay mechanic can remain engaging and amusing for longer than the length of a short demo. But weâre more than willing to give it a try when it hits PC, Mac, and iOS at some indeterminate point in the future.
Images: Annapurna Interactive