When we were kids, anything you found in the yard could become a weapon in your mind’s eye. A stick could just as easily be a sword, a pine cone could morph into a grenade, and a tree was just as likely to be a lookout tower. At some point we’ve all played a variation of war, and those magic moments of being a kid come across in the intense film I Declare War. The film follows PK, a natural leader obsessed with war movies and strategy, as he tries to lead his team to victory against a team that is prepared to do whatever it takes to win.
We sat down with co-directors Robert Wilson and Jason Lapeyre as well as star Gage Munroe to talk about games we played growing up, child actors, and the perfect movie marathon to watch alongside I Declare War.
Nerdist: When you were writing out the script and working together to come up with this, was it all about referencing your own experiences? Were there other things that influenced it or was it straight you guys?
Robert Wilson: Straight Jason. Jason wrote the script 10 years ago. Jason, Jason, Jason. Thank you very much, though. I appreciate your notion that I could write that well.
Jason Lapeyre: I wrote the script because I wanted to tell a story about how it felt to be that age. I played war a lot when I was that age, and so did a lot of other people. Almost everything that happens in this script is autobiographical or inspired by things that actually happened. Thatâs kind of why I wrote this script.
N: One of the reasons why I liked this movie so much and found it so accessible is that it is this period in our lives where we are kind of doing that. Everyone plays some variation on that game. For me and my friends it was Nerf footballs. If you get hit, youâre dead and then weâll start again. It was kind of one of those things. When you were drawing straight from your experience, was there ever any variation on those rules or were you more like PK, âThese are the rules. These are always the rules and we always have to stick to theseâ?
Jason: No, no, I mean with every different group you make the rules up at the top of the game every day. Thatâs a bit of poetic license we took in the movie is that this is such an intense group of kids. They regularly play with this particular set of rules.
Robert: And the rules changed as we were doing it too. There was no single grenade carrier that was a development of pre-production when we were like, âhow come thereâs no one with a grenade here? Well, weâll do one satchel, one grenade carrier, itâll be part of the deal, right?”
Jason: The rules changed to help the story when necessary.
Robert: As they do when you play the game as a kid.
Jason: There were commonalities for sure, like the steamboats thing — no matter what version of war I played as a kid, that was always something that happened. If you got hit, you had 10 seconds to be killed or taken out or you were back in. I think thatâs the way you recognized it from having played it.
Gage Munroe: Push-ups.
Jason: Yeah, thereâs always some version of it.
N: We were pop culture junkies, so you had to name five TV shows or movies and then you could get back in the game.
Jason: [Laughs] Your nerd credentials are so strong.
N: You had to name off five TV shows and you couldnât name off what you already named off previously.
Robert: What about something someone else already named off?
N: Well, we couldnât hear what other people named off, and it was the person that killed you that had to validate it, but you had to say it really, really quick. Or it was like, nope, canât say it fast enough! Youâre dead.
Jason: [laughs] So funny.
N: Did you guys actually play a couple rounds of war on your own?
Gage: Actually, before we started shooting- I think it was a little bit after we had our first table read- we went up and these guys organized a big game of laser tag. I guess itâs a little bit more tame than the paintballs we played yesterday.
Robert: Well, with the paintballs, the scheduled date was a day and a half before principal photography. We sort of felt…
Jason: You canât give welts to your cast.
Gage: So yeah, we had a big game of laser tag and we were actually grouped in the teams that we were in the movie so I guess we all tried to take up a role. The roles we were in the movie. Aidan being Quinn as the leader and me as myself as well. Each cast member tried to play their role in the laser tag game.
Robert: Uninterrupted without the script, uninterrupted by the camera.
Gage: I think we brought the camera in there as well.
Jason: Ray, the DP, was on one of the teams and he shot the whole thing.
N: Did the kid who played Skinner just run around and shoot everyone?
Jason: [laughs]. I canât remember.
Gage: Mike and a few of the other taller kids were climbing on the walls and were able to shoot. I wasnât so lucky. Iâm not. If youâve noticed, Iâm not the tallest of people.
N: Youâve got time.
Gage: Yeah, it was fun though.
N: So Mike really is captivating in this role. You’ve said that he was able to turn on and off. What was that dynamic like seeing these guys just be able to shut off these characters and then go right back into them?
Robert: Itâs the way itâs supposed to be.
Jason: Yeah, theyâre actors.
Robert:But itâs often the way itâs not. As people linger in that character before and after as preparation, but for whatever reason this cast was able to…
Jason: They were constant and professional.
Robert: They would joke and have fun. Torture each other in front of the camera. And then joke, have fun. For us, we stopped worrying about the swearing, the sort of thinly veiled racism, the sexism, the violence that was happening in front of cameras to serve as a story because they were able to not be affected by it when they shut off that persona that they created. It is to be said that Gage is not PK. Heâs not this person and Mike Friend is nothing like Skinner. Theyâre creations, and that alone is worth noting because itâs an incredible job done by the cast.
Gage: I think that, in some way, shape, or form, everyone in the cast could relate to their character. PK is a competitive character. I said before, a lot of boys at that age are competitive. Skinnerâs being bullied, and most kids at that age at some point in their life are bullied, so it was pretty easy to draw from experiences like that.
Jason: Itâs been weird for in other places, for some reason, that cast is entirely amateur actors, but they were all professional actors with different levels of experience. What I think youâre talking about is professional actors creating characters and and they shouldnât be treated differently just because theyâre younger actors.
N: I think one of the things that I found interesting about the movie and please correct me if Iâm wrong here, but all of the characters are very, very relatable. It seems like all of the charactersâ personalities could be an aspect of yours.
Jason: Yes, thatâs true. All of the characters are part of me, but the attempt was to make them archetypal enough that anyone who had gone through adolescence would recognize.
Robert: One could be too self-aware, I mean itâs impossible to look at a person younger than you and not understand that a part of a potential is ending up just like you or going through some of the stuff you went through. It makes easy for you to look at them and go âAh, I know who this is!â and then then youâre surprised when they behave differently than the kid you knew who acted like that and looked like that.
N: One of my favorite things about this film, aside from the occasional âIâm in this class with you,” is that it didnât go into their lives outside of this afternoon. When you find out that Skinner and PK had been best friends, itâs a little bit of a shock. Itâs like one of those things where you realize itâs just that afternoon. It makes me wonder what those dynamics were outside of that? What were those kids doing outside of that? But the decision to just keep it limited to that afternoon… you donât get a slice-of-life film that abandons those back stories very often.
Jason: Yeah, we didnât want to tell a story about an exceptional afternoon. We wanted to tell a story about a universal afternoon, so that was the decision to make it hermetically sealed. You wanted to have a sense that the exact same thing could happen next Saturday. We avoided particularities of the characters and tried to make it seem like this is any group of kids in any town.
Robert: But from the top end of the stick, if you could see the emotional violence, carnage, and intensity as a character, youâre getting that back story from minute one, and itâs carrying through until it develops and explains itself.
N: I thought that was very interesting, and you did a guys did a very great job with that as characters. As actors, you guys were carrying the weight of experiences but we didnât know what the experiences were.
Jason: Right, you didnât have to have them explained to you.
N: There was one line, âWell, you didnât get picked last.â It kind of brought up the idea that, âOh, these kids pick teams every time they play.â These kids arenât necessarily on the same team every time, but I can see that there are pairings that probably happen a lot.
Robert: We actually did have to shoot a team-picking scene. All you need was to hear that if you do get picked last. You fill in the rest, right?
N: Because weâve all been picked last at some point.
Jason: But even the team-picking scene fell and thereâs an early version of the cut where it was in. Even that felt like it was outside the hermetically sealed universe and we realized we really didnât need it.
Robert: Deeply redundant. As soon as you start accepting that the audience has been there and the actors know whatâs going on…
Jason: The audience does so much of the work in this film.
Robert: We donât have to tell you that this is what kids do, ever… Iâve seen people legitimately almost complain about the opening title sequence because it tells you what the four rules are which are clear and obvious from the story. I remember us deciding what the opening title sequence was going to tell you what the four rules were in case it wasn’t obvious in the story, based on one of the works of our cast members who drew up some ideas…
Jason: Thatâs key. So Eric Hanson is the actor who plays Kenny, the kid who takes the headshot at the beginning. Yeah, Rob had him doing some drawings of war scenes and then they were handed to 601 and he would use them as the inspiration to do the opening animation.
Robert: He has his own YouTube channel and made about forty little movies and reviews.
Jason: My favorite thing about him is that a couple weeks after we finished I Declare War, he made a feature on thatâs on YouTube called House of Psychos. Itâs a war movie. Itâs a 70-minute film and he wrote, directed, starred, and did the score.
N: How do you feel about that kind of thing? Weâre living in an age where itâs easier and easier to make movies and these guys have this, but itâs just as easy to turn around and make something that you could put up on YouTube. Are you looking forward to start creating things…
Gage: Yeah, Iâve tried to make few things, just like shorts, little bits, but I think the accessibility in which you can get new gear, a good camera, a good microphone is great right now. But I still think that if I were to make a short film, Iâd want it to be something awesome. I want an idea that I could really get behind, and I still think thatâs the most important part of making a movie. So as easy as it is to pick up a camera and make something, I still think you need a great idea.
N: You seemed to have really earnestly approached this film, not that you had to corral child actors, but you collaborated with young actors. Can you speak to that approach and why that was important to you?
Jason: Part of it comes from Rob and I remembering what it was actually like to be that age, and both of us have said that this is one of the best professional experiences weâve had working with actors.
Robert: The idea of ânon-collaborativeâ on this piece meant that you werenât getting hired on this piece.
Jason: It was a âweâ approach, not an âIâ approach.
Robert: When we realized there was someone like Eric Hanson who was important to the cast dynamic who was only in for 3 days, we hired him to shoot for behind-the-scenes and brought him for an extra 3-4 days. A. You didnât want anyone to feel like they were getting slighted because they were only in the script for a page and a half or ten pages or whatever and B. that continuity of relationship in summer camp is essential to what we were collecting to cut.
N: Do you think that sense of collaboration started just because you guys decided to co-direct? Do you think just between you two that might have kicked it off?
Jason:Yeah, thatâs a nice way to put it.
Robert: It is a nice way to put it, but Iâd say that the collaboration really existed from the first draft to the script. It was an excellent and fun read that put us back to when we were 12. As Jason will point out, we did our first table read really, really early in prep. Everybody had an amazing time at the table read. It was funny. It was fun. It was exciting and for parents and for audience, so the collaboration was already there. It was just taking a step back and wondering, âAre these kids gonna let us play with them?â [laughs] Because this is gonna be good.
N: To end on a light note, what three movie marathon would you like to see I Declare War included in?
Robert: I want that in with Goonies. I want it in with Stand By Me. The Sentinel…
Jason: Monster Squad.
Robert: I like Super 8 a lot. I gotta say.
Jason: Super 8 came out while we were in prep and I remember mentioning it to these guys…
Robert: If we canât have that, then we can have Star Wars, The Empire Strikes Back, Revenge of the Jedi, I Declare War, right? [laughs]
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I Declare War is available now on VOD and iTunes and in theaters tomorrow. Check out the limited edition Mondo poster for the film, too!
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