Now that Fulgore is out in the wild, developer Double Helix is officially done with their commitment to the Xbox One fighter, Killer Instinct (which is great, because the studio now belongs to Amazon).
Fulgore isn’t the only update in this week’s release: Killer Instinct also gets an arcade mode as well as an lobbies for the online multiplayer for up to eight players, allowing spectators to watch ongoing fights or to challenge the winner. So, now it has the basic feature set of your average modern fighter.
This leaves Iron Galaxy nowhere to go but up.
Speaking with Polygon, Iron Galaxy CEO Dave Lang says his team was happy with what Double Helix has accomplished so far, and they’re not coming in to radically upset the game in its second season. “If we were going to work on this game and go, ‘Oh, we want to change everything,’ if we were in that position, it’d be a mess. Iâm not sure if we would have taken the gig,” Lang told Polygon’s Samit Sarkar.
Lang wouldn’t offer specifics on his studio’s plans for the second season, but we can hope for additional features as well as new characters in the free-to-play fighter.
Fulgore is free if you bought the full version of Killer Instinct and $4.99 if you’d like to buy him a la carte.
Ah- so I just looked up what you were talking about, and THAT i’m sort of familiar with (if we’re talking about the same thing). For pro/competitive play I’m familiar with the idea of seasons. I’m less familiar with those games, but that makes sense to me since I know about tourney seasons for fighting games and stuff. I guess I’ve just never heard of it in reference to just the development of a specific game outside of the competitive context. I’ve also never heard them referred to by numbers, like “season 1”, etc- but when I looked up your reference to league of legends I did see that.
It’s interesting, I never really thought about it before, but i guess with expansion packs and DLC and everything, it’s not that strange of a concept.
Since League of Legends… I believe. Definitely happens in a lot of Multiplayer titles
So- maybe I’m just way behind on current gaming trends, but when did the concept of “seasons” start creeping into games?