While most of today’s superhero comic books seem to change their continuity and creative teams almost as frequently as their characters appear, Astro City remains the genre’s most reliable source of great storytelling, thanks to its creators — writer Kurt Busiek and artist Brent Anderson (assisted by cover artist Alex Ross), who, after twenty years, continue exploring their vision of costumed champions and the nature of heroism, to the delight of readers the world over. I recently caught up with Busiek, and he shared his thoughts on the book’s recent storylines and the future of its titular metropolis; and dropped a few hints about his other upcoming projects…
Nerdist: What inspired Astro City’s recent First Family storyline? In some respects it was the series’ greatest homage to Jack Kirby yet.
Kurt Busiek: Brent and Alex got their Kirby on, thatâs for sure. But it wouldnât be easy to explore the genre tropes of superhero comics and not wind up referring to Kirby a lot — he looms large in the fieldâs history. Thatâs why we named a mountain after him.
In this case, Iâd been thinking about the kind of stories we donât see in superhero comics, and it struck me that we see a lot of interplanetary empires, full of spaceships and badass soldiers and emperors and so on, but we donât see ordinary life, whatever their equivalent of the suburbs is. Just fanatically-loyal soldiers.
So I wondered what we could find in that. I think Iâd planned, back when I was briefly writing JLA, to do something about making Qward seem like a place where kids grew up, not just where soldiers marched. And of course Marvelâs got plenty of alien empires from the Kree and Skrulls to the ShiâAr and so on. So the idea of exploring that kind of space, where the kids grow up to be warlike extensions of their emperorâs will, that was the starting point.
N: Issue #31 again featured Jesus Merino as guest artist. How does his work match your vision of Astro City?
KB: #31 is Jesusâs third guest issue of Astro City, and frankly, Iâd be happy to have him whenever Brentâs not available. I think heâs got a classic heroic style thatâs also modern and powerful, and he draws beautifully. Iâve worked with Jesus since Avengers Forever, as Carlos Pachecoâs inker, but he also drew a few issues of my Superman run, so I knew we worked well together and Iâd get top-notch visuals from him.
When we did his first issue, I asked him what sort of thing he wanted to draw, and he refused to tell me. He said he wanted the full Astro City treatment â just give him a script, and whatever was in it, heâd have fun drawing it. Weâve certainly tested that, giving him tales of outer space, of hidden kingdoms and undersea cities and now a kind of life story of the Living Nightmare, and heâs made it all look wonderful. Plus he designed a new villain for #31 whoâs one of my all-time favorites.
N: The current three-part Astro City storyline (the second part of which is available in comic stores this week) brings back a favorite old hero — Steeljack.
KB: We have a three-parter checking back in on Steeljack, from Tarnished Angel, and seeing what heâs up to. Trouble, is the easy answer. But we get to see old friends of his, new villains, learn more about his history, visit a villain-themed chain restaurant, battle Death Himself and lots more.
N: How many upcoming stories do you tend to keep in your head at one time?
KB: Iâm lucky if I can keep the latest one in my head coherently. But Iâve got a ton of stories worked out, and Iâm always coming up with more â the alien empire story, for instance, has been in the notes for at least ten years, and thereâs a story about the N-Forcer thatâs even older. But what I donât know is what order they happen in. At some point, Iâve got to take a few days, sit down and work out big swaths of whatâs coming up, so Iâm not lost when Iâm asked for solicit info. Itâd be nice to have a road map of where weâre going, rather than just knowing in general where weâre headed and having a ton of story ideas and half-outlined setups to pick from. But Iâve had a rough year health-wise, so Iâm a little behind the 8-Ball.
Hopefully Iâll get to put a lot of this stuff in order soon, because thereâs a lot of stuff thatâs been set up to play out…
N: Are there any new residents of Astro City that you’re especially looking forward to introducing to readers?
KB: Always. Alex [Ross] and I were on the phone for about an hour this afternoon going over sketches heâs done for members of the Jayhawks, a 1960s teen team. And weâve dropped references here and there to the Jayhawks, who came along decades later. Thatâs a cool story that we need to tell, and now that weâve got visuals for the characters, itâs all the more enticingâ¦
N: Do you foresee an endpoint for Astro City, or do you continue to view it as a vehicle for an infinite number of stories?
KB: Thereâs an endpoint, and weâre slowly, slowly arcing toward it. But itâs not an ending that would make it impossible to do more stories, so itâs entirely possible that we could bring the series to an ending, and then do another volume a couple years later, and another a few years after that. So even if it ends, it doesnât have to fully end.
But weâve all got lots of things we want to do, and weâve been doing this twenty years now. So eventually weâll wrap it up as an ongoing series. Not soon, though. Too much more to doâ¦
N: How has partnering with DC affected your work on Astro City? Has it freed you to devote even more time to this universe you’ve created?
KB: Well, we started out at Image, shifted to Homage (which was part of Wildstorm), and then DC bought Wildstorm. So whether weâve been published as Homage, Wildstorm Signature, or whatever, itâs been a part of DC since then.
The big recent change was that after Wildstorm was shut down as an imprint, we relaunched at Vertigo two and a half years ago. Thatâs been nice — itâs been great to be published alongside Fables and American Vampire and The Wake and so on, and to be part of a backlist that includes Sandman and Preacher and Y The Last Man. And now, of course, Vertigoâs launching a whole new slate of books, and itâs cool to be part of that, too.
What DC helps us with is the invisible stuff. Molly Mahanâs great about keeping us on track so the book can come out on time, thinking about where weâll need a guest-artist issue while Iâm still wrestling with the story in front of me, things like that. And DCâs got one of the best book-publishing programs in comics, so keeping the whole series in-print and available is a huge thing for us; and DCâs been very helpful with that.
And hey, they pay on time and pay foreign royalties, and all that good stuff that makes it easier to be a freelancer in a difficult business. So weâve been pleased to have DC in our corner all this time.
N: What’s your take on the current state of mainstream superheroes? Do you ever find yourself hungering to do more with old favorites like Superman or are most of your ideas these days tailor-made for Astro City?
KB: Most of my superhero ideas either go to Astro City or a secret project or two I canât name, or go into a big pile of notes for âthe future,â but Iâm also having a ton of ideas for SF and fantasy and adventure. I like to do all kinds of stuff, and thereâs not enough time in the day to do all the ideas I have.
At the moment, Iâm happy focusing mostly on creator-owned work. I have one more âmainstreamâ project to finish, Batman: Creature of the Night, which Iâm doing with John Paul Leon (and boy, is it gorgeous!). But after that, Iâm expecting to be sticking with creator-owned projects at least for a while. Thatâs not to say I canât be tempted â I have lots of ideas for books like, say, Legion of Superheroes or Wonder Woman, but Iâm not sure theyâd be where DC wants to go with those characters. Thatâs another benefit of the creator-owned stuff — I donât have to worry about whether the plots fit in to whatever big stuff a publisher is doing, as long as itâs something the rest of the creative team and I are good to do.
Still, you never know what the future will bring.
N: Speaking of mainstream work… DC has just republished your acclaimed Superman graphic novel Secret Identity in a hardcover deluxe edition, which should win it many new fans. Did Secret Identity land fully formed in your mind? It has the intensity of a great fever dream.
KB: Not really, no. When I started thinking about it, I just wanted to do something with a character like the just-pre-Crisis Superboy-Prime. But I couldnât figure out a way to make it work, to make it something DC would willingly publish. Then when the idea that pulled it together came, it was a big, series-encompassing idea — to do the life story of a character like that, focusing on the stages heâd go through as a kid, a young adult, a married man and so on, and how the whole idea of him having this big secret âinner selfâ would be shaped by those stages. Sort of like Gail Sheehyâs Passages, but with a cape.
Once I had that idea, I had the central spine of it all. I had to figure out the various details, but I knew the big idea and any of the plotting and character stuff had to serve that big idea. So it pulled together nicely.
N: Was it one of the most personal stories you’ve told in mainstream comics? Although it focuses on someone with a great deal in common with the Man of Steel, and presents a sweeping life story, it’s emotionally intimate.
It was personal to him! To me, well, it wasnât my life, but it was fueled by things I thought about at those stages, about who I wanted to be, about falling in love and the vulnerabilities and strengths it brings, about changes in perspective as a fatherâ¦
So it was designed to be intimate and fueled by that kind of ideas, but I was trying to get at what would be in Clarkâs head, not merely what had been in mine.
N: What was your reaction to the final book? How satisfied were you with the overall product?
KB: Oh, I was absolutely thrilled. I think itâs one of the best things Iâve ever written, and I think a lot of that came about because Stuart [Immonen] elevated the storytelling, so I had to up my game to keep up. I love the way he combined the pencil art and mostly-flat color, too; itâs got a beautifully sophisticated look.
And now that itâs finally out in hardcover, Iâm happy about that, too. We wanted a hardcover for it back when it first came out, and now weâve finally gotten one.
Images: DC/Vertigo
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