Ever since EA and BioWare announced Anthem at E3 2017, comparisons to Activisionâs Destiny have run rampant. Itâs not hard to see why: itâs another always-online class-based shooter/RPG hybrid with a sci-fi bent and a similar setting. Plus, much like Destinyâs last haven on Earth, Anthemâs human characters hail from a walled city surrounded by hostile alien-types.
In Anthem, youâll take the role of a Freelancer, and no, that doesnât mean hustling to land writing gigs and filling out invoices. These mercenaries can leave the city to fight beyond it, with help from customizable Iron Man-esque exosuits. The exosuits, called javelins, appear to serve as classes, but we didnât get into any of that during our E3 demo.
Since my session took place in NVIDIAâs E3 meeting room, itâs not shocking that Anthem looked amazing. PC gamers with beefy rigs and GeForce GTX graphics cards wonât find Anthem lacking in the visual department, though Iâm sure itâs no slouch on the PS4 Pro or Xbox One X consoles. More importantly, my co-op demo was a lot of fun. Moving around in a javelin felt totally intuitive, once I got a grip on the airborne controls. Characters can hover, soar through the air, strike from above, or splash through watery caverns to make their way to the next objective, which is displayed with a marker on the HUD.
The world of Anthem is fairly open, so much so that itâs easy to get separated from your teammates if you float off to look at something shiny, yet my play session felt straightforward and linear. It probably helped that my four-person squad was made up of two game reps who guided us through and gently warned us when we were getting off track.
On top of fighting lots of smaller enemies, we engaged in a massive boss fight, one that couldnât be fought on solid ground due to the sheer size of our foe. I could really feel the teamwork during this battle as we communicated and worked together to deliver damage. I didnât know any of the people in the room personally, but for a brief time we were a team.
Naturally, I couldnât get an idea of how BioWareâs long-term ambitions for Anthem will work out from one half-hour pre-release demo, and Iâm certainly not going to throw around cheesy terms like âDestiny-killer.â From what I saw, however, it looks like Anthem might be able to shake the head-to-head comparisons to Activisionâs behemoth franchise and stand on its own when itâs released next February.
Images: BioWare
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